Delverium Beginner Guide: Your First Shelter, Tools and Cave
Talk to the Forager near your starting area, activate the nearby Journey Shrine, then build a small valid shelter in the Plains. Prepare a weapon, armour and food before exploring the first cave for copper. This order gives you a return route and a place to organise supplies before deeper progression.
Early Access · community reference observed October 3, 2026; later official changes take precedence
Choose the kind of run you want
Use Start for solo or local play and Online for a hosted online or mixed session. Character creation and world creation are separate: choose your death penalty for the character, then choose the world's difficulty, size and Horde option. A larger world is not established here as an easier one.
Complete the first settlement loop
- Speak to the nearby Forager and read the advice offered. Activate the starting Journey Shrine so later discoveries have a useful return destination.
- Use the axe for trees and the pick for stone and ore. The hammer removes placed items; it does not replace the mining tool.
- Choose a Plains site near the shrine. Build walls, flooring, a door, light and a bed around an internal area of at least 2×3 tiles. Follow the room checklist if the game rejects it.
- Use the bed for the shelter's spawn/sleep functions and prepare a separate room when recruiting an NPC. A house outline without the required furniture is not enough.
- Craft a proper weapon and armour rather than relying on the starting tools for combat. Carry usable healing food.
Make a short first-cave trip
Look for copper, useful chest contents and a villager in the nearby cave. Your starting pick can mine copper. Return to the base to use a furnace and the crafting list; collecting ore does not mean the finished bar is already in your inventory. The copper guide explains the four-ore bar recipe.
Keep the first expedition short enough to bring supplies home. A small planted plot and a Cookpot make the next trip easier to prepare; neither requires building a large town first.
Pick the next guide by the obstacle
If a recipe is unavailable, check ingredients and stations. If a villager will not settle, check the room and assignment. If you have equipment but no progression clue, follow the lore-marker route. Those problems have different solutions; another hour collecting wood will not solve all three.
Sources for this guide
- Community Getting Started reference, revision 1006
- Community tools and resource tiers, revision 1616
- Community building and placement reference, revision 1004
- Sep 24 developer base-location and Goblin escalation advice
Based on the dated developer or player answers above; this is not a report of our own in-game test. How we use sources.