Choose a route / 8 task guides

Exploration & Combat Guides

Start with the obstacle: reaching a layer, finding an enemy, surviving combat or meeting an achievement rule. These guides do not assume a universal map seed or an optimal build.

What is happening in your game?

Match the symptom, make the first check, then open the detailed steps.

I do not know where to go next

Match the obstacle to your current progression step; map directions can depend on the world.

Find the next step →

I cannot find the Liche

Check the dungeon layer and the enemy-kill condition before searching another biome.

Find the Reaper target →

I am farming the wrong weapon drop

Power Function and Finalizor Blaster have different targets.

Match the weapon to its enemy →

Untouchable stays at 11/15

The displayed personal best can remain after damage resets the current streak.

Check the clean melee streak →

Find the next progression step

Use the dated route clues, and keep procedural-map exceptions in mind.

Find an enemy or its specific reward

Check enemy and biome identity before relying on a drop or spawn condition.

Choose how to fight

Compare health, ammunition and mana constraints; distinguish current settings from balance suggestions.

Complete a clean melee streak

A displayed personal best is different from the active uninterrupted streak.

Quick questions

Is there a sprint key?

September 25 players pointed to Move Speed trinkets and potions, and the original player did not find a sprint key. Check your items for a Move Speed effect; this advice does not establish a sprint key binding.

Read the dated source ↗

Where is the total-stat panel?

The developer described a player-stat panel as planned on September 25. For that build, compare equipment descriptions; check later patch notes before looking for a newly added panel.

Read the dated source ↗

Why does cosmetic armor not improve my stats?

The June 7 developer news says cosmetic armor slots override appearance without stat bonuses. Keep functional equipment separate from cosmetic appearance when comparing a loadout.

Read the dated source ↗