Choose a route / 12 task guides

Materials & Farming Guides

Choose the resource or production problem first. Ore, animal drops and cooked food use different routes; a missing ingredient and a missing station are different checks.

What is happening in your game?

Match the symptom, make the first check, then open the detailed steps.

I cannot find iron ore

Check the second dungeon level, then distinguish raw ore from the bars your recipe needs.

Find iron ore →

The recipe is missing or red

Check the ingredients and nearby workstation before gathering more of an unrelated material.

Check crafting access →

My sheep are not producing wool

Check the pen and sheep setup, then allow time for produce; this is a different task from collecting cow hide.

Check sheep and wool →

I need food for Executive Chef

Use the three-dish checklist and match each recipe to its cookware.

Open the cooking checklist →

I have wood but no pontoon recipe

The recipe is a Merchant discovery gift. More wood does not replace that unlock.

Unlock pontoon bridges →

Find materials and make them usable

Find the right material, then check station and ingredient requirements.

Build a crop and animal supply

Prepare the plot or pen before waiting for output. Hide and passive animal produce are different goals.

Cook for health or an achievement

Choose the health effect or exact dish first, then check all ingredients and the correct cookware.

Unlock a water crossing

Check the Merchant discovery gift rather than only collecting more wood.

Quick questions

Fishing before cooking

Prepare a fishing rod and bait before casting. The June 7 developer news says rod and bait quality affect catches. A September reply acknowledged poor returns, but did not confirm that a rebalance had shipped; check your build before expecting better catches.

Read the dated source ↗