Delverium Lodestone Chat Commands: Players, Admins and Teleports
On a Lodestone-enabled server, press T to open chat, type a message or slash command, then press Enter. /help lists the available commands. Player commands and admin teleports are provided by Lodestone, not by an established stock-game cheat console.
Public documentation observed October 4, 2026 UTC; community/server instructions are limited to the named software
Commands a player can use
| Command | Purpose |
|---|---|
| /help [command] | List commands or show one command's usage |
| /players; /who; /list | Show connected players |
| /whoami | Show identity and admin status |
| /motd | Read the server message |
| /version | Show the chat version |
The default chat key is T; the server's chat configuration can change OpenKey. Open chat again to view recent lines after they fade.
Commands require server-side permission
| Command | Documented action |
|---|---|
| /tp <player> | Teleport yourself to a player |
| /tp <player> <target> | Move one player to another |
| /tp <x> <y> | Teleport yourself to coordinates |
| /spawn [player] | Return to world spawn |
| /back | Undo the last teleport |
| /say <text> | Broadcast an announcement |
| /restart <minutes> [reason] | Count down, save and restart |
| /cancel | Cancel a pending countdown |
The player ID must be in the server's Chat.Admin Admins setting. Typing an admin command cannot grant permission. Only administer a world you manage or where its owner assigned that role.
If chat or a command does not work
Confirm that you joined through the Lodestone app and the host enabled chat. Use /help for the exact installed command syntax, then /whoami when an admin command is refused. The refusal may be a permissions issue rather than a bad teleport destination. These commands are not promised in ordinary Steam co-op or an unmodified solo session.
Sources for this guide
- LodestoneServer player and admin chat documentation
- LodestoneServer project installation documentation
Based on the dated developer or player answers above; this is not a report of our own in-game test. How we use sources.