Delverium Fault Armour: Ore, Microchips, Hide and Wool Checklist
Fault Armour requires Fault Bars, Microchips, Cow Hide and Wool at an Obsidian Anvil. The four recipes total 36 Bars, 4 Microchips, 2 Hide and 7 Wool. Microchips drop from Finalizors or come from Fault Transistors in the Fault layer.
Early Access · community source snapshot; totals are recipe arithmetic, not tested drop rates
Plan the full set
| Piece | Fault Bars | Microchips | Hide | Wool |
|---|---|---|---|---|
| Visor | 8 | 1 | 0 | 1 |
| Cuirass | 12 | 1 | 1 | 2 |
| Greaves | 10 | 1 | 1 | 2 |
| Boots | 6 | 1 | 0 | 2 |
| Full set, calculated total | 36 | 4 | 2 | 7 |
The bar total implies 144 Fault Ore using the 4-to-1 Silver Furnace recipe. Smelting and finishing the armour require different stations.
Collect the complete chain
- Mine Fault Nodes for ore and smelt the bars at a Silver Furnace.
- Collect Microchips from Finalizors or harvest Fault Transistors.
- Reserve Cow Hide and Wool from their separate animal routes.
- Craft the chosen piece within Obsidian Anvil range.
Check the damage bonus
The complete Fault set's recorded bonus is +20% damage. That does not establish a tested combined result with another potion, or require abandoning a loadout that solves a different problem such as mana regeneration. Equip pieces in the main armour slots and inspect the result; cosmetic slots provide appearance only.
Sources for this guide
- Community Microchip reference
- Community Fault Ore reference
- Community Hide reference
- Community Armour reference
Based on the dated developer or player answers above; this is not a report of our own in-game test. How we use sources.