Materials & Farming Guides / task guide

Delverium Pickaxe Upgrades: Mining Tiers, Recipes and Stations

Use a pick for mining and compare its resource tier, not only attack damage. The Tools table lists Wood/Copper as Basic, Iron as Standard, Silver/Jeweled as Enhanced and Obsidian/Gold/Heavy Refactor as Superior. The recipe station changes as you advance.

Early Access · dated community recipe and material references; no own in-game measurement

Plan a pick upgrade

PickRecorded recipeStation
Copper4 Wood + 4 Copper BarsStone Anvil
Iron4 Wood + 4 Iron BarsStone Anvil
Silver4 Wood + 4 Silver BarsIron Anvil
Obsidian4 Deadwood + 6 Obsidian BarsIron Anvil
Heavy Refactor4 Hardwood + 6 Fracture BarsIron Anvil
Gold4 Deadwood + 6 Gold BarsObsidian Anvil

Each recipe's material and anvil are separate requirements. The starting Wood Pick explicitly mines dirt, stone and copper in the Tools reference.

Treat the tier as a guide, not a complete ore map

Some individual item summaries use copied or differing tier descriptions. This page uses the comparative Tools table for the tier grouping and the specific recipe rows for crafting. It does not assign every ore to a guaranteed minimum pick based on those conflicting summaries.

Diagnose a node that will not break

  1. Check that the selected hotbar item is a pick rather than a weapon, axe or hammer.
  2. Confirm that the target is a mineable resource, not a decorative placement.
  3. Compare the current pick with a reachable next-tier recipe.
  4. If the upgrade recipe is missing, check its bar material and anvil before gathering more raw ore.

Keep the old pick until the new one is ready; a tool with higher combat damage is not automatically the resource upgrade you need.

Sources for this guide

Based on the dated developer or player answers above; this is not a report of our own in-game test. How we use sources.