Delverium Ranged Build: Bows, Ammunition Order and Musket Supplies
Build a ranged loadout around a bow or gun you can supply consistently. The reference says ranged attacks consume the first inventory slot containing valid ammunition. Copper and Iron Bows use Twine and metal bars; the Musket drops from Pirates and requires bullets.
Early Access · community item references collected October 4, 2026 UTC; loadout choices are recommendations, not measured DPS rankings
Craft the early bow upgrade
| Bow | Ingredients | Station |
|---|---|---|
| Wood Bow | 8 Wood + 1 Twine | Workbench |
| Copper Bow | 4 Wood + 1 Twine + 4 Copper Bars | Stone Anvil |
| Iron Bow | 4 Wood + 1 Twine + 4 Iron Bars | Stone Anvil |
| Silver Bow | 4 Wood + 1 Twine + 4 Silver Bars | Iron Anvil |
Twine requires Plant Fibre; it is not Simple Cloth. Keep the matching furnace and anvil in range for nested components.
Control which ammunition is used
- Carry ammunition valid for the equipped bow or gun.
- Place the ammunition you want used in the first applicable inventory slot.
- Make a short firing check and observe which stack decreases before a long expedition.
- Carry a reserve or melee fallback when ammunition is scarce.
The Musket consumes bullets, not bow arrows. The Venom Arrow recipe is a bow-supply route, and the Energy Cell recipe is a different ammunition/material task.
Choose armour and fighting space
Goblin Captain's recorded set bonus is +15% ranged damage. Treat acquisition and a complete set as separate requirements; a single dropped piece does not establish that bonus. Our recommendation is to use distance and a clear firing lane while keeping food recovery ready. Compare reliable supplies and survivability before calling the largest damage number the best weapon.
Sources for this guide
- Community Weapons reference
- Community Twine reference
- Community Copper Bow reference
- Community Iron Bow reference
- Community Musket reference
- Community Armour reference
Based on the dated developer or player answers above; this is not a report of our own in-game test. How we use sources.