Exploration & Combat Guides / task guide

Delverium Ranged Build: Bows, Ammunition Order and Musket Supplies

Build a ranged loadout around a bow or gun you can supply consistently. The reference says ranged attacks consume the first inventory slot containing valid ammunition. Copper and Iron Bows use Twine and metal bars; the Musket drops from Pirates and requires bullets.

Early Access · community item references collected October 4, 2026 UTC; loadout choices are recommendations, not measured DPS rankings

Craft the early bow upgrade

BowIngredientsStation
Wood Bow8 Wood + 1 TwineWorkbench
Copper Bow4 Wood + 1 Twine + 4 Copper BarsStone Anvil
Iron Bow4 Wood + 1 Twine + 4 Iron BarsStone Anvil
Silver Bow4 Wood + 1 Twine + 4 Silver BarsIron Anvil

Twine requires Plant Fibre; it is not Simple Cloth. Keep the matching furnace and anvil in range for nested components.

Control which ammunition is used

  1. Carry ammunition valid for the equipped bow or gun.
  2. Place the ammunition you want used in the first applicable inventory slot.
  3. Make a short firing check and observe which stack decreases before a long expedition.
  4. Carry a reserve or melee fallback when ammunition is scarce.

The Musket consumes bullets, not bow arrows. The Venom Arrow recipe is a bow-supply route, and the Energy Cell recipe is a different ammunition/material task.

Choose armour and fighting space

Goblin Captain's recorded set bonus is +15% ranged damage. Treat acquisition and a complete set as separate requirements; a single dropped piece does not establish that bonus. Our recommendation is to use distance and a clear firing lane while keeping food recovery ready. Compare reliable supplies and survivability before calling the largest damage number the best weapon.

Sources for this guide

Based on the dated developer or player answers above; this is not a report of our own in-game test. How we use sources.